Program Overview

  • Duration

    3 Months (Self-Paced) Program

  • Total Courses

    01

  • Total Credit Hours

    6

In the Multimedia Animation program, creativity meets technology as students delve into the world of digital art and animation. Our curriculum blends artistic expression with technical proficiency, allowing students to master 2D and 3D animation, visual storytelling, and interactive multimedia design. Through hands-on projects and collaboration with industry-standard software, students develop the expertise to create captivating animations and immersive digital experiences.

Covers research methods in clinical psychology, including experimental design, data analysis, and psychological assessment. Students gain research skills relevant to clinical practice.


Provides an introduction to psychotherapy techniques and approaches. Students study therapeutic interventions, counseling modalities, and the therapeutic relationship.


Examines ethical and legal issues in clinical psychology practice. Students learn about confidentiality, informed consent, and ethical decision-making in clinical settings.


Introduces behavior therapy and its applications. Students study behavior modification techniques and evidence-based interventions for psychological disorders.


Provides an introduction to clinical psychology, covering the assessment, diagnosis, and treatment of psychological disorders. Students gain insights into clinical practice.


Focuses on child clinical psychology, including child assessment, therapeutic techniques, and developmental issues. Students learn to work with children and adolescents.

TUITION

Fees Breakdown Cost
GRADUATE COURSE CERTIFICATE IN COMPUTER SCIENCE $1,560
Medical Insurance $0.00
Personal Expenses $0.00
Study Materials $0.00
Food Cost $0.00
Total Tuition Fee $1,560
WHERE AFFORDABILITY

Meets Opportunity

At the University of North Carolina, we champion the synergy of affordability and opportunity. Our unwavering dedication to accessible education ensures that exceptional learning doesn't come with an exorbitant price. We unlock the gates to knowledge, extending students the opportunity to flourish without the heavy weight of overwhelming tuition costs, empowering them for a brighter, more promising future.

Our Eligibility Criteria

Explore UONC’s Eligibility Criteria for Students Worldwide

Eligibility Criteria

Bachelor's degree, or equiv. International Education

Credit Hours

6

Course Duration

3 Months (Self-Paced) Program

Courses Offered

01

TECHNICAL FOUNDATION AND PROGRAMMING PROFICIENCY:

The College of Computer Science is designed to establish a strong technical foundation and proficiency in programming. Students start by building a solid understanding of computer science fundamentals and gain hands-on experience in coding and software development. This technical base prepares students for a successful career in the ever-evolving world of technology.

INDUSTRY CONNECTIONS AND TECH COMMUNITY INVOLVEMENT:

Beyond the classroom, our Computer Sciences program places a significant emphasis on fostering industry connections and involvement in the tech community. Students have opportunities to participate in hackathons, tech conferences, and internships with leading tech companies. These experiences not only enhance their technical skills but also provide valuable insights into the tech industry.

GLOBAL TECH INNOVATION AND COLLABORATIONS:

The College of Computer Science at University of North Carolina is committed to fostering global tech innovation and promoting collaborative ventures. Our curriculum incorporates international perspectives in technology and encourages students to work on projects with global reach. Additionally, we offer study abroad programs and collaborate with tech professionals from around the world, enabling students to gain a global perspective on computer sciences.

Multimedia Communications (MUL-355)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Introduction
     Multimedia Communications
  In Section 2 of this course you will cover these topics:
     Framework Of Multimedia Standarization
  In Section 3 of this course you will cover these topics:
     Application Layer
  In Section 4 of this course you will cover these topics:
     Middleware Layer
  In Section 5 of this course you will cover these topics:
     Network Layer

Advanced Animations (MUL-566)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Rendering Polygonal Objects
     The Theory And Practice Of Light/Object Interaction
     The Theory And Practice Of Parametric Representation Techniques
     The Theory And Practice Of Anti-Aliasing Techniques
  In Section 2 of this course you will cover these topics:
     Shadow Generation Techniques
     Mapping Techniques: Texture And Environment Mapping
     Procedural Texture Mapping And Modeling
     Ray Tracing I: Basic Recursive Ray Tracing
  In Section 3 of this course you will cover these topics:
     Ray Tracing Ii: Practical Ray Tracing
     Ray Tracing Iii: Advanced Ray Tracing Models
     Radiosity Methods
     Global Illumination Models
  In Section 4 of this course you will cover these topics:
     Volume Rendering Techniques                    
     Advanced Rendering Interfaces: Shading Languages And Renderman
     Overview And Low-Level Motion Specification
  In Section 5 of this course you will cover these topics:
     Animating Articulated Structure
     Soft Object Animation
     Procedural Animation Reference Index

Advanced Multimedia Design (MUL-581)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Human-Computer Interaction: An Overview
     Capabilities Of Human Beings
     Know Thy User
  In Section 2 of this course you will cover these topics:
     Content Organization
     Visual Organization
     Navigation Design
  In Section 3 of this course you will cover these topics:
     Prototyping
     Evaluation
     Color
  In Section 4 of this course you will cover these topics:
     Typography
     Multimedia
     Accessibility
  In Section 5 of this course you will cover these topics:
     Globalization
     Personalization And Trust

Multimedia Copywriting (MUL-703)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Strategic Writing
  In Section 2 of this course you will cover these topics:
     Strategic Writing In Public Relations
  In Section 3 of this course you will cover these topics:
     Strategic Writing In Advertising
  In Section 4 of this course you will cover these topics:
     Strategic Writing In Sales And Marketing
  In Section 5 of this course you will cover these topics:
     Strategic Writing In Business Communication

Advanced Multimedia Systems (MUL-832)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Multimedia Communications
     Audio-Visual Integration  
  In Section 2 of this course you will cover these topics:
     Multimedia Processing In Communications
  In Section 3 of this course you will cover these topics:
     Distributed Multimedia Systems  
  In Section 4 of this course you will cover these topics:
     Multimedia Communication Standards    
  In Section 5 of this course you will cover these topics:
     Multimedia Communications Across Networks