Program Overview

  • Duration

    1 Year (Self-Paced)

  • Total Courses

    10

  • Total Credit Hours

    60

In the Multimedia Animation program, creativity meets technology as students delve into the world of digital art and animation. Our curriculum blends artistic expression with technical proficiency, allowing students to master 2D and 3D animation, visual storytelling, and interactive multimedia design. Through hands-on projects and collaboration with industry-standard software, students develop the expertise to create captivating animations and immersive digital experiences.

In this course, students delve into information technology, studying hardware, software, networks, and IT management. They gain a comprehensive understanding of the field.


This course explores the field of computer science, covering programming, algorithms, and data structures. Students gain a comprehensive understanding of the discipline.


This course introduces students to computing concepts, including computer organization, operating systems, and software development. They study the core principles of computing.


This course focuses on IT project management, covering project planning, execution, and control. Students learn project management methodologies and best practices.


In this course, students learn network management principles, including network design, security, and optimization. They gain skills for managing and maintaining networks.

Study multimedia communications, emphasizing the transmission and distribution of multimedia content. Analyze multimedia communication technologies, data compression, and the use of multimedia in networked environments.


Learn advanced techniques in animations, covering 2D and 3D animations, character design, and visual storytelling. Analyze animation software, techniques, and animation for multimedia projects.


Explore advanced multimedia design, emphasizing the creation of multimedia content for various applications. Analyze multimedia design principles, visual aesthetics, and interactive multimedia development.


Learn multimedia copywriting, focusing on writing content for multimedia productions, including scripts, captions, and multimedia storytelling. Analyze effective copywriting techniques for multimedia projects.


Study advanced multimedia systems, emphasizing advanced multimedia technology, hardware, and software. Analyze multimedia components, digital media formats, and advanced multimedia applications.

TUITION

Fees Breakdown Cost
MASTER'S DEGREE (MCS) $27,000
Medical Insurance $0.00
Personal Expenses $0.00
Study Materials $0.00
Food Cost $0.00
Total Tuition Fee $27,000
WHERE AFFORDABILITY

Meets Opportunity

At the University of North Carolina, we champion the synergy of affordability and opportunity. Our unwavering dedication to accessible education ensures that exceptional learning doesn't come with an exorbitant price. We unlock the gates to knowledge, extending students the opportunity to flourish without the heavy weight of overwhelming tuition costs, empowering them for a brighter, more promising future.

Our Eligibility Criteria

Explore UONC’s Eligibility Criteria for Students Worldwide

Eligibility Criteria

Bachelor's Degree or equiv. international education

Credit Hours

60

Course Duration

1 Year (Self-Paced)

Courses Offered

10

TECHNICAL FOUNDATION AND PROGRAMMING PROFICIENCY:

The College of Computer Science is designed to establish a strong technical foundation and proficiency in programming. Students start by building a solid understanding of computer science fundamentals and gain hands-on experience in coding and software development. This technical base prepares students for a successful career in the ever-evolving world of technology.

INDUSTRY CONNECTIONS AND TECH COMMUNITY INVOLVEMENT:

Beyond the classroom, our Computer Sciences program places a significant emphasis on fostering industry connections and involvement in the tech community. Students have opportunities to participate in hackathons, tech conferences, and internships with leading tech companies. These experiences not only enhance their technical skills but also provide valuable insights into the tech industry.

GLOBAL TECH INNOVATION AND COLLABORATIONS:

The College of Computer Science at University of North Carolina is committed to fostering global tech innovation and promoting collaborative ventures. Our curriculum incorporates international perspectives in technology and encourages students to work on projects with global reach. Additionally, we offer study abroad programs and collaborate with tech professionals from around the world, enabling students to gain a global perspective on computer sciences.

Information Technology (CS-058)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Managing Information Technology
     Information Technology Strategic Importance
     Information Technology Planning
  In Section 2 of this course you will cover these topics:
     Customer Service
     Hardware And Software Trends
     Trends In System Architecture And Programming Technology
  In Section 3 of this course you will cover these topics:
     Modern Telecommunications Systems
     Data Communication Networks
     More On Data Communication Networks
  In Section 4 of this course you will cover these topics:
     Development And Acquisition Alternatives
     Managing E-Business Applications
  In Section 5 of this course you will cover these topics:
     Availability
     Managing E-Business Network Systems

Computer Science (CS-392)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Computer Skills
     What The Digerati Know: Exploring The Human-Computer Interface
     Making The Connection: The Basics Of Networking
     Marking Up With Html: A Hypertext Markup Language Primer
     Locating Information On The World Wide Web
  In Section 2 of this course you will cover these topics:
     Searching For Guinea Pig B: Case Study In Online Research  
     An Introduction To Debugging  
     Bits And The Why Of Bytes: Representing Information Digitally
     Following Instructions: Principles Of Computer Operation
     Algorithmic Thinking
  In Section 3 of this course you will cover these topics:
     Sound, Light, Magic: Representing Multimedia Digitally
     Computers In Polite Society: Social Implications Of It
     Privacy And Digital Security
     Fill-In-The-Blank Computing: The Basics Of Spreadsheets
     Advanced Spreadsheets For Planning
  In Section 4 of this course you will cover these topics:
     A Table With A View: Introduction To Database Concepts
     I-Diary: A Case Study In Database Organization
     Fundamental Concepts Expressed In Javascript
     A Javascript Program
     Thinking Big: Programming Functions
  In Section 5 of this course you will cover these topics:
     Iteration Principles
     The Smooth Motion: Case Study Algorithmic Problem Solving
     Computers Can Do Almost {Everything, Nothing}: Limits To Computation
     Click To Close: A Fluency Summary

Computing Concepts (CS-417)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Computing
     Language
     Programming
  In Section 2 of this course you will cover these topics:
     Problems And Procedures
     Data
     Machines
  In Section 3 of this course you will cover these topics:
     Cost
     Sorting
     Searching
  In Section 4 of this course you will cover these topics:
     Mutation
     Objects
     Interpreters
  In Section 5 of this course you will cover these topics:
     Cloud Computing
     Grid Computing

IT Project Management (CS-605)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Introduction To Project Management
     Program And Project Portfolio Management
     The Project Management And Information Technology
  In Section 2 of this course you will cover these topics:
     Project Phases And Project Life Cycle
     The Context Of Information Technology Projects
     Project Integration Management, Strategic Planning Project Selection
  In Section 3 of this course you will cover these topics:
     Developing A Project Management Plan And Project Execution
     Monitoring, Controlling Project Work And Change Control
     Project Scope Management
  In Section 4 of this course you will cover these topics:
     Project Time Management
     Project Cost Management
     Project Quality Management
  In Section 5 of this course you will cover these topics:
     Project Communications Management
     Managing Project Risk

Network Management (CS-883)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Introduction To Networks
     Network Design Essentials
     Variations Of The Major Topologies
     Networking Media Tangible Media
  In Section 2 of this course you will cover these topics:
     Networking Media Intangible Media
     Network Interface Cards
     Making Networks Work
  In Section 3 of this course you will cover these topics:
     Network Communications And Protocols
     Access Methods
     Network Architectures
  In Section 4 of this course you will cover these topics:
     Understanding Internet Protocol
     Working With Networking Services
     Wide Area Networks
  In Section 5 of this course you will cover these topics:
     Other Network Services Applications
     Network Administration Support
     Network Infrastructures And Network Security

Multimedia Communications (MUL-355)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Introduction
     Multimedia Communications
  In Section 2 of this course you will cover these topics:
     Framework Of Multimedia Standarization
  In Section 3 of this course you will cover these topics:
     Application Layer
  In Section 4 of this course you will cover these topics:
     Middleware Layer
  In Section 5 of this course you will cover these topics:
     Network Layer

Advanced Animations (MUL-566)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Rendering Polygonal Objects
     The Theory And Practice Of Light/Object Interaction
     The Theory And Practice Of Parametric Representation Techniques
     The Theory And Practice Of Anti-Aliasing Techniques
  In Section 2 of this course you will cover these topics:
     Shadow Generation Techniques
     Mapping Techniques: Texture And Environment Mapping
     Procedural Texture Mapping And Modeling
     Ray Tracing I: Basic Recursive Ray Tracing
  In Section 3 of this course you will cover these topics:
     Ray Tracing Ii: Practical Ray Tracing
     Ray Tracing Iii: Advanced Ray Tracing Models
     Radiosity Methods
     Global Illumination Models
  In Section 4 of this course you will cover these topics:
     Volume Rendering Techniques                    
     Advanced Rendering Interfaces: Shading Languages And Renderman
     Overview And Low-Level Motion Specification
  In Section 5 of this course you will cover these topics:
     Animating Articulated Structure
     Soft Object Animation
     Procedural Animation Reference Index

Advanced Multimedia Design (MUL-581)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Human-Computer Interaction: An Overview
     Capabilities Of Human Beings
     Know Thy User
  In Section 2 of this course you will cover these topics:
     Content Organization
     Visual Organization
     Navigation Design
  In Section 3 of this course you will cover these topics:
     Prototyping
     Evaluation
     Color
  In Section 4 of this course you will cover these topics:
     Typography
     Multimedia
     Accessibility
  In Section 5 of this course you will cover these topics:
     Globalization
     Personalization And Trust

Multimedia Copywriting (MUL-703)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Strategic Writing
  In Section 2 of this course you will cover these topics:
     Strategic Writing In Public Relations
  In Section 3 of this course you will cover these topics:
     Strategic Writing In Advertising
  In Section 4 of this course you will cover these topics:
     Strategic Writing In Sales And Marketing
  In Section 5 of this course you will cover these topics:
     Strategic Writing In Business Communication

Advanced Multimedia Systems (MUL-832)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Multimedia Communications
     Audio-Visual Integration  
  In Section 2 of this course you will cover these topics:
     Multimedia Processing In Communications
  In Section 3 of this course you will cover these topics:
     Distributed Multimedia Systems  
  In Section 4 of this course you will cover these topics:
     Multimedia Communication Standards    
  In Section 5 of this course you will cover these topics:
     Multimedia Communications Across Networks