Program Overview

  • Duration

    2 Months (Self-Paced) Program

  • Total Courses

    03

  • Total Credit Hours

    18

In the Multimedia Animation program, creativity meets technology as students delve into the world of digital art and animation. Our curriculum blends artistic expression with technical proficiency, allowing students to master 2D and 3D animation, visual storytelling, and interactive multimedia design. Through hands-on projects and collaboration with industry-standard software, students develop the expertise to create captivating animations and immersive digital experiences.

Explore the fundamentals of programming languages, mastering coding skills and software development concepts. Write, debug, and maintain code using various programming languages.


Study management information systems, emphasizing planning, development, and implementation to support organizational goals and decision-making.


Understand the principles of information technology management, aligning IT strategies with business goals for improved organizational performance.


Get an introduction to operating systems, understanding their role in managing computer hardware and software. Explore different types of operating systems and their features.


Explore the design and architecture of operating systems. Study concepts related to process management, memory management, file systems, and security in modern operating systems.

TUITION

Fees Breakdown Cost
UNDERGRADUATE CERTIFICATE IN COMPUTER SCIENCE $2,340
Medical Insurance $0.00
Personal Expenses $0.00
Study Materials $0.00
Food Cost $0.00
Total Tuition Fee $2,340
WHERE AFFORDABILITY

Meets Opportunity

At the University of North Carolina, we champion the synergy of affordability and opportunity. Our unwavering dedication to accessible education ensures that exceptional learning doesn't come with an exorbitant price. We unlock the gates to knowledge, extending students the opportunity to flourish without the heavy weight of overwhelming tuition costs, empowering them for a brighter, more promising future.

Our Eligibility Criteria

Explore UONC’s Eligibility Criteria for Students Worldwide

Eligibility Criteria

High school diploma, GED or equiv. International Education

Credit Hours

18

Course Duration

2 Months (Self-Paced) Program

Courses Offered

03

TECHNICAL FOUNDATION AND PROGRAMMING PROFICIENCY:

The College of Computer Science is designed to establish a strong technical foundation and proficiency in programming. Students start by building a solid understanding of computer science fundamentals and gain hands-on experience in coding and software development. This technical base prepares students for a successful career in the ever-evolving world of technology.

INDUSTRY CONNECTIONS AND TECH COMMUNITY INVOLVEMENT:

Beyond the classroom, our Computer Sciences program places a significant emphasis on fostering industry connections and involvement in the tech community. Students have opportunities to participate in hackathons, tech conferences, and internships with leading tech companies. These experiences not only enhance their technical skills but also provide valuable insights into the tech industry.

GLOBAL TECH INNOVATION AND COLLABORATIONS:

The College of Computer Science at University of North Carolina is committed to fostering global tech innovation and promoting collaborative ventures. Our curriculum incorporates international perspectives in technology and encourages students to work on projects with global reach. Additionally, we offer study abroad programs and collaborate with tech professionals from around the world, enabling students to gain a global perspective on computer sciences.

Introduction To Multimedia Design (MUL-049)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Project 1: Taking A Tour Of Photoshop Cs
     Project 2: Learning Selection Techniques
  In Section 2 of this course you will cover these topics:
     Project 3: Working With Layers
     Project 4: Painting And Using Color
  In Section 3 of this course you will cover these topics:
     Project 5: Using Type Elements
     Project 6: Using Filters
  In Section 4 of this course you will cover these topics:
     Project 7: Photoshop And The Web
  In Section 5 of this course you will cover these topics:
     Project 8: Printing And Publishing

After Effect Essentials (MUL-079)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Getting To Know The Workflow
     Creating A Basic Animation Using Effects And Presets
     Animating Text
  In Section 2 of this course you will cover these topics:
     Animating A Multimedia Presentation
     Animating Layers
     Working With Masks
  In Section 3 of this course you will cover these topics:
     Keying
     Performing Color Correction
  In Section 4 of this course you will cover these topics:
     Building And Animating A D Object
     Using 3d Effects
  In Section 5 of this course you will cover these topics:
     Advanced Editing Techniques
     Rendering And Outputting

Fundamental Of Multimedia Systems (MUL-120)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Uses Of Multimedia Information, John Buford
     The Convergence Of Computers, Communications, And Entertainment Products, Jeff Porter
     Architectures And Issues For Distributed Multimedia Systems, John Buford
     Digital Audio Representation And Processing, John Strawn
  In Section 2 of this course you will cover these topics:
     Video Technology, Arch Luther
     Digital Video And Image Compression, Arch Luther
     Time-Based Media Representation Time-Based Media Representation And Delivery, Thomas D. Little
     Operating System Support For Continuous Media, Hideyuki Tokuda
  In Section 3 of this course you will cover these topics:
     Middleware System Services Architecture
     Multimedia Devices, Presentation Services, And The User Interface, John Buford.
     Multimedia File Systems And Information Models, John Buford
  In Section 4 of this course you will cover these topics:
     Multimedia Services Over The Public Network: Requirements, Architectures, And Protocols, Prodip Sen.
     Multimedia Interchange, John Buford.
     Multimedia Conferencing, John Buford.
  In Section 5 of this course you will cover these topics:
     Multimedia Groupware: Computer And Video Fusion Approach To Open Shared Workspace, Hiroshi Ishii And Naomi Miyake.
     High Definition Television And Desktop Computing, Charles Poynton
     Knowledge-Based Multimedia Systems, Jeannette Neal And Stuart Shapiro